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The present review identified just one study utilising a qualitative self-report approach, the findings from which supported the empirical studies in which gamblers frequently report a preference and increased levels of enjoyment in games with high event frequencies Obtaining first-person perspectives may offer fruitful information not otherwise available to gambling harm-minimisation research studies via the experimental method. Interviews and focus groups may provide insights into alternative ways of facilitating self-control during gambling, without excessively slowing down the speed of the game, which has been shown to have a consistent detrimental impact on the enjoyment of gambling. For example, gamblers report the need for ‘a constant fix’, so one avenue of exploration may be to find ways of providing breaks in play to facilitate self-control and allow for response modulation, but whist simultaneously making the time between gambling entertaining, such as the use of non-gambling mini-games. It is also advisable that gamblers are involved in the design process of such measures, much the same way that gambling focus groups were used to help create persuasive system designs to facilitate monetary limit adherence tools in a study conducted by Wohl et al. (2014)., daily free spin. Conclusions. Despite much reference to problem gambling being associated with games with high event frequencies (e.g., EGMs), research actually investi